Description
Scale your on-premises build capacity with both automated and on-demand builds on dedicated network hardware. Leverage floating licenses to easily deploy and manage build infrastructure at scale.
Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.
Easy to deploy and manage
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Key Benefits of Unity Build License
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License Flexibility:
Floating licenses can be checked out by anyone on your team, eliminating the hassle of managing a large pool of individually assigned licenses. -
Reduce Downtime:
Avoid costly and frustrating delays by removing the need to use a developer’s authoring environment or personal workstation for builds. -
Drive Higher Quality:
Build more often, release more frequently, and catch issues sooner—leading to better, more efficiently produced games. -
Scale Build Capacity:
Enable your IT team to quickly adapt to infrastructure or team changes, ensuring your build capacity keeps up with project demands in real time. -
Maximize IT Productivity:
Free up valuable IT and development resources to focus on high-value tasks instead of license and application management. -
Scale Cost-Effectively:
Expand your build capacity without breaking your budget by adding floating build licenses to your existing pool of Editor seats.
Build on-premises
Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. Empower IT to deploy and manage build infrastructure at scale.
Build in the cloud
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.